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  • TMP VFX Shader
    • 🎯Quickstart
    • 🔠Font Asset
    • 🌈Shader Settings
      • 🖥️Glitch VFX
      • ✍️Doodle VFX
    • ⚒️Error Fix Tool
    • ⚠️Requirements
    • 🎸Other
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  • Quick Setup
  • Detailed Setup
  • How to apply VFX
  • Support
  1. TMP VFX Shader

Quickstart

Quick Learn About TMP VFX Shader

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Last updated 4 months ago

Thank you for purchasing the TMP VFX asset!

  • Before using TMP VFX, please check .

  • Having problems? Check the Error Fix Tool below.

Quick Setup

  1. Add a TextMeshPro component to your GameObject (UI or World Space)

  2. Change the shader to "TextMeshPro/TMP VFX" in the material settings

  3. Add the GlitchOnce.cs script to your TMP gameObject

Detailed Setup

1. Right-click in the Hierarchy window to create a Text - TextMeshPro

  1. Set the Font Asset to Iceland-Regular SDF_Dynamic_Glitch

If you want to create a custom Font Asset that can apply effects, check out the guide below.

  1. Scroll down in the Inspector, then click the Add TMP VFX Component button under TMP VFX Shader Settings.

  1. Scroll back up to locate the TMP VFX Component, then click the Save Font (Clear VFX) button.

  1. Assign the created Font Asset to the Font Asset field in TextMeshPro

The setup is now complete. Keep reading to learn how to apply effects.

How to apply VFX

Scroll down to the Material Shader Settings section of the font

You will find the TMP VFX Shader Settings tab.

In that tab, click Show VFX Effects, then enable the Glitch effect by turning it ON

Scroll back up and click the Auto Add VFX Components button in the TMP VFX Component tab.

When you play, you should see the text with the applied effects.

For details on additional settings you can customize, please refer to the guide below.

Additional Features

  • Outline customization

  • Glow effects

  • Underlay options

Support

For additional support or questions:

Everything is ready!

Join our community for direct support

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⚒️Error Fix Tool
🔠Font Asset
🖥️Glitch VFX
Discord
https://discord.gg/mnHRQ4HutJ
🎉
⚠️
Requirements
insert Saved Text Font Asset to inspector Font Asset